![]() ![]() Everything from designing complex highway systems to destroying buildings with an impromptu alien attack is literally just a touch away. Luckily, those fears were unfounded - EA managed to translate all the game's controls into an easy-to-learn series of finger taps and swipes. Not only is the series vastly more complex than most iPhone games, it has always required at least a gamepad, and more often than not a keyboard and mouse. When Electronic Arts announced a port of SimCity for the iPhone, I was a bit scared. Chris Kohlerīest Game That Shouldn't Have Worked: *SimCity *($10) Drawing with your finger on the iPhone's screen rather than with a mouse takes a bit of getting used to, but it works quite well. You can solve the puzzles with simple shapes, or draw elaborate ones. How are you going to do it? You're limited only by your ability to draw. The object of each level is to roll a red ball into a yellow star. The PC version of this game, in which you draw objects using a virtual crayon that comes to life and has real-world physical properties, took home the grand prize at last year's Independent Games Festival. Best Indie Game Sensation:* Crayon Physics Deluxe* ($5) ![]()
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